Feb 23, 2006, 01:59 PM // 13:59
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#21
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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Hmmm...shall I take my W/Me or Me/Mo for this? descisions, decisions, decisions.
Yeah, I'm looking into taking a henchie team for this, but probably not a full henchie team. I think I'll take a guildie along to share in the terror of exploring this place. Never been here or the old one before....EEK!
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Feb 23, 2006, 11:57 PM // 23:57
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#22
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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Took my Me/Mo tonight and did pretty well for my first exploration of this area with a henchie team. Cleared the first 'Underworld' map without any problem or death. Henchies did okay, but still quite difficult to control.
Screenie of first map cleared.
Doing the second 'Scarred Earth' map went okay to begin with until the group in the enclave. I losted all the henchies to 6 Grasp of Insanity. I was left to deal with them on my own. I just did hit and run tactics using Wastrel's Worry. Put WW on a grasp, and ran. When it chase, WW will trip. It chase for a short distance before stopping and going off, to which, I would throw on another WW. Rinse and repeat. Did this to all 6, before I could res the team.
After this little mishap, things were looking good again until the open space, down a ramp (the section where there were glowing things on pillars). It looked like a clear open space, so I went to rush to the other side. My adventure ended when two wurms and some grasp popped up and surprised me.
Considering how far I got on my first exposure to this area, a Me/Mo does seem like a good choice (or it could be just beginners luck). I went heavy on Domination skills for damage and some Inspiration for energy management.
One other good thing from this trip, I got my very first Ecto from a Banished Dream Riders...YAY!
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Mar 02, 2006, 01:30 PM // 13:30
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#23
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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Tried it last night with my R/Mo using Barrage, pet and traps. Full hench team of 2 warriors, 2 healers, 2 archers and 1 mage.
It was slow setting traps and keeping the henchies under control. Things were going fine at a leisurely pace with no big mishaps. Afew bad aggros, but managed to pull through with minimum deaths.
Got to the second map, cleared the area up to and most of the center bit before two Chaos Wurms turned up.
During the fight, most of the henchies died. Retreated with the 2 remaining henchies. The wurms followed, so we stood our ground. It was going surprisingly well I thought, lasting quite long and knocking down their health.
The wurms didn't put up much of a fight and pretty much stood there. Taking this opportunity, a trap was set and then... *thud* I crashed out to Windows desktop. GW.exe encountered a critical error (or words to that effect). Sent A-Net the error report and went to bed in disappointment.
Oh well, the challenge still awaits!
(Personal note: I had those wurms, they were toast!)
Last edited by Yakumo; Mar 02, 2006 at 01:33 PM // 13:33..
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Mar 02, 2006, 04:37 PM // 16:37
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#24
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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Would a N/Mo have any luck? The T-shaped dryder trap and the first group in lvl4 are the two really bad areas I can think of. A /R or /Me would work much better but I think rebirth is going to be pretty key to keeping the party going.
Edit: Heheh. Make minions as party dies. LoD to raise party at 25% health. Make minions as party dies..
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Mar 02, 2006, 04:57 PM // 16:57
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#25
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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I am not reading where someone actually did it so i'll put my input.
Henching the PVE TOMBS i doubt it can be done, henchies will aggro everything, being the only real person what can you be? I as a Ele Nuker, fire, cleared first map with all henchies. Than gets tricky after that.
A warrior would be useless, a monk maybe bond everyone but the enchantment removal, necro MM maybe but can you kill enough to get bodies and an army and how to beat the 4 terrorweb part, Ranger Barrage minimal damage if only one / a trapper won't do squat, Mesmer not enough damage, if im missing something than dunnos.
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Mar 02, 2006, 05:06 PM // 17:06
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I tried this like 2 weeks ago, just for kicks and bragging rights. Sadly, I was bored and frustrated with it, so only did it once. I went as my trapper, which would be very successful if the henchie AI would let you pull better. I cleared the first level and the start of the second pretty easily, but got overconfident and aggro'd too many at the area of the first worm.
I would also like to point out that when I trap trolls, if I die on my way back to my traps (while aggro-ing), but the trolls attack my spirit and die, I get NO DROPS. 10, 15, 20 trolls or whatever, and absolutely no loot. So this leads me to think that if a henchie is dead, he/she also would not be added in the loot payout equation.
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Mar 02, 2006, 05:27 PM // 17:27
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#27
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Ya, I was thinking maybe MM with henchies if you can get enough bodies. maybe at the start letting some henchies die on the first mob to get minions going.
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Mar 02, 2006, 05:38 PM // 17:38
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#28
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Crystal Mansion [CM]
Profession: W/
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Quote:
Originally Posted by tuperwho
I would also like to point out that when I trap trolls, if I die on my way back to my traps (while aggro-ing), but the trolls attack my spirit and die, I get NO DROPS. 10, 15, 20 trolls or whatever, and absolutely no loot. So this leads me to think that if a henchie is dead, he/she also would not be added in the loot payout equation.
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I have noticed that (while soloing) if I die while a monster is bleeding, and it dies after me, I don't get loot. Also, in UW if smite crawlers start fighting each other and deal significant damage to each other, I often don't get any loot when I kill them. So, if you set traps and die, the game probably considers the death of those trolls to be a result of environmental circumstances. In other words, the game doesn't give you credit for killing them if they die after you die. However, dead allies still get loot if they're within radar range and you kill a mob. If you bring henchies and they die within radar range, you will still receive less loot.
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Mar 02, 2006, 05:42 PM // 17:42
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Quote:
Originally Posted by PrincessKyra
I have noticed that (while soloing) if I die while a monster is bleeding, and it dies after me, I don't get loot. Also, in UW if smite crawlers start fighting each other and deal significant damage to each other, I often don't get any loot when I kill them. So, if you set traps and die, the game probably considers the death of those trolls to be a result of environmental circumstances. In other words, the game doesn't give you credit for killing them if they die after you die. However, dead allies still get loot if they're within radar range and you kill a mob. If you bring henchies and they die within radar range, you will still receive less loot.
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Ah, very cool. Thanks for cleaning that up.
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Mar 02, 2006, 09:03 PM // 21:03
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#30
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Krytan Explorer
Join Date: Jul 2005
Location: Syracuse, NY, USA
Guild: The Amazon Basin (AB)
Profession: W/
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From what I've read, there are two loot limiters:
1) If some other critter (or non-team ally) does more than 50% of the damage needed to kill something, you will not get a drop. You can see this in Pre if you let Devona or Rurik kill things by themselves.
2) You need to be within a certian range, or heal the damage doer, or do some damage to get XP and drops from the critters. This works for both henchies and players.
Killing off the henchies at the last group could be too close.. dunno. If it's not, I guess you could finish off the side group and then try to death nova bomb the bosses.
If you could get there without a full party wipe, you could go N/W and find some handy spot to abuse your pet into an army.
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Mar 03, 2006, 12:25 AM // 00:25
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#31
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Krytan Explorer
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
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Not exactly a full henchmen team, but pretty close. Joined Yakumo on this little adventure just for the challenge. We went as Barrage/Pet/Trapping rangers, both R/Mo. Henchmen were 2 x Warrior, 2 x Healer, 1 x Archer and 1 x Mage.
It was a bit of a struggle to keep the henchmen in line and under control. They just wanted to do their own things. It was very frustrating.
It appeared impossible on afew occassion, but we finally did it after alot patience, planning and afew deaths along the way, mainly the henchmen.
The monsters there wasn't difficult to kill, it's only hard due the mobs that sometimes band together. In there small groups, they're easy. But a bad aggro, and you can be overwhelmed. Pulling mobs was hard with a henchmen team, especially when the warriors tend to use Charge and rush in when you are retreating back to the rest of the party.
It's just a shame that the henchmen took the good drops, but hey I'm happy that I completed it. Next time, I'll kick Yakumo from the party and replace him with a henchmen archer.
Last edited by Caged Fury; Mar 03, 2006 at 12:37 AM // 00:37..
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